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AI Insights · Timothy · October 2024

Top 5 Co-op Games Performance on Unified Platform in Chile Q3 2024

Explore the Q3 2024 performance of the top 5 co-op games in Chile, with insights into downloads, revenue, and active user trends from Sensor Tower data.

Top 5 Co-op Games Performance on Unified Platform in Chile Q3 2024

In the third quarter of 2024, the top co-op games in Chile showed varied performance on the unified platform, with notable trends in downloads, revenue, and weekly active users as reported by Sensor Tower.

Roblox experienced a significant revenue increase to around $166K in mid-August, before seeing a dip to approximately $109K by the end of September. Downloads peaked at around 65K in mid-August, gradually declining to about 33K by the end of the quarter. The game's weekly active users started the quarter strong at about 2.9M, tapering off to approximately 2.5M by the end of September.

Brawl Stars had a revenue peak of about $191K in early September, with fluctuations throughout the quarter, ending around $170K. Downloads varied, peaking at approximately 48K in early September, but declined to about 26K by the end of September. Weekly active users started at nearly 1.9M, with slight fluctuations, closing the quarter at approximately 1.8M.

Call of Duty®: Mobile showed a steady revenue pattern, starting at around $51K and ending the quarter at about $38K. Downloads were relatively stable, beginning at approximately 13K and closing at around 9K. Weekly active users started at about 196K, ending slightly lower at around 174K.

Pokémon GO had a varied revenue pattern, starting at around $21K, peaking at $49K in early July, and closing at approximately $31K. Downloads followed a similar trend, peaking at about 12K in early September before declining to around 7K at the quarter's end. Weekly active users showed an upward trend, starting at roughly 773K and peaking at about 907K in mid-September, before stabilizing around 826K.

Clash Royale saw revenue fluctuations, starting at about $29K, peaking at $32K in early August, and ending at around $23K. Downloads began at approximately 8K and peaked at nearly 10K in mid-September, closing the quarter at about 8K. Weekly active users started at around 915K, peaking at approximately 1.1M in early September, and closing the quarter at a similar level.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024